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INTERACTIVE 3D • WEBGL • AR

Interactive 3D: a product presentation that helps people decide faster

We turn 3D into a commercial lever: instant understanding, projection, and useful interaction. All on a smooth, mobile-ready foundation (WebGL, optimized assets, measured performance).

Estimer votre projet → No commitment • 30 min • Clear answer

3D that helps people understand (and buy)

We focus on what matters: product benefits, comparison, projection. An experience that reduces hesitation.

stagingguided anglesoptionsannotationscomparisonCTAsharingqualified leads

Controlled WebGL performance

Smooth 3D on desktop and mobile: optimized assets, progressive loading, stable FPS.

LODtexturescompressionprogressive loadingcacheFPSweightload time

A clean base to evolve

Asset pipeline, web/app integration, tracking: you can iterate without starting from scratch.

glTF/GLBvariantsmaterialsCMSe-commerceproduct pagestrackinglogsperformance
USE CASES

Interactive 3D: experiences that enhance the product

One page per use case = clearer message, more credibility, better conversion. On Europages, this performs best: prospects recognize themselves immediately.

Clarify your 3D project in 30 minutes

We secure the goal (conversion, differentiation, engagement), the level of realism, the asset budget, and performance. You leave with a clear recommendation (even if you don’t work with us).

Faster decisions

We settle the use case, scope, and tech (WebGL, AR, pipeline).

Less risk

We avoid the “too heavy” trap: assets, FPS, mobile, loading time.

Concrete plan

A trajectory: POC → V1 → optimization, with metrics.

Estimer votre projet → No commitment • 30 min • Clear answer
Why choose Antesy?

Product-driven 3D: aesthetics, performance, outcomes

We design an experience that clarifies, reassures, and drives action, with smooth 3D on web and mobile.

FAQ

Interactive 3D: FAQ

Use cases, WebGL performance, AR/WebAR, and web & mobile integration.

What budget for a 3D WebGL / AR project (product showcase, configurator, interactive experience)?
How long does it take to start a 3D WebGL / AR project?
What do you deliver for a 3D WebGL / AR project?
What should we prepare before starting a 3D WebGL / AR project?
Who is a 3D WebGL / AR project most relevant for?
NEXT STEP
Ready to build?

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